It cannot be denied that the Shadow Priest was a strange bird in a class all the way. Recently, they only have been accepted as a true class to conduct raids by other classes in World of Warcraft. So far, WoW players have largely ignored the fact that the good shadow priest can do the same amount of damage as a Mage or a Warlock can. Maybe people didn’t believe, but with increases of Shadow Priest talent, they are forced to accept the fact that the shadow priests can take their own, often better than others that have been specifically designed for the DPS.
Today we will take a look at shadow priests in the 3.1 Patch after World of Warcraft, and see if they are always at the height. Spec 14/0/57 is your cookie-cutter for the regular budget, Shadow Priest traditional spec in the 3.1 Patch after World of Warcraft. If you go to play as POI shadow, you want to Shadow Affinity. This was one of the major complaints than the shadow priests initially taken to flak. For some reason, Blizzard made shadow priests take threat much more classes traditional DPS, so you will need this talent to keep the bad guys out of your back. That being said, if you research single PvP, there is absolutely no need of this talent.
This is the situation, but deserves to be mentioned because the shadow priests often neglect this talent because they are speccing POI. About the tree shadow, the big thing for her, is that almost all talents is useful. You’re not going to find the talents of placeholder, as you would with their say, rogue or paladin. It has great versatility because they are speccing, because let’s face, we have a single tree for DPS. By necessity, these forces is at least fairly good, or well the class would be horrible. It ya three talents such as Tap-mind, darkness and silence that you will want to pick up anything.
We do not worry if you build for the POI or PvP, but you’ll certainly want these. The first talent is mind-Tap. Have the opportunity to recharge your mana after you kill something is crazy. It is one of the greatest talents the game has to offer everything simply because it’s so damn effective. If you have a lot of mind, which is very easy to find, even when they are not optimize for him, it is very possible to kill something and regenerate 50% or that you used a large number in the battle. It is very, very effective. The second talent is darkness. Damage + 10% to your whole shadow spells and since everything that you use for damages are actually shadow spells, he could say + 10% damage.
When you put it in perspective as if it were a mage or Warlock talent, everyone would have this. Blizzard has done us a favor here and we would be in a bad place to take this talent, especially since that it was lifted on 1 level. The last talent is Silence. This is great for PvP because it stops just below wheels. This spell works so it’s funny. Mages, Warlocks, elemental shaman, Druids balance, Saint-Paladins are all closed by this one out. He also uses POI. It can be used to make wheels for you or stop additional damage to your tank. These are the most versatile spells in the game.